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I tried it on my 386 PC, and I was immediately impressed it seemed like a unique, exceptional and incredible game. Requiem is an excellent choice: this megawad, by the same authors of Memento Mori and dating back to 1997, is one of the most popular and innovative wads of that period.Ī personal thought: I still remember when, returning from school, I bought a copy of a videogame magazine containing the shareware version of Doom95. Hell Revealed, the one I have tried the most, has all these requirements and on gba it makes a very good impression. View attachment 256786 View attachment 256787 View attachment 256788įollowing my first impressions, I have come to the (perhaps obvious) conclusion that the best and most suitable wads for the gba are those with small to medium sized maps, mostly narrow and collected environments, with corridors, elevators, switches and plenty of puzzles, open spaces too, but not too wide (texture glitches), with a large presence of enemies, but not in swarms (evident slowdowns). Looking forward to test, if and when It will be, Freedoom1/2 and Community Chest Series,Īnd fatten this fantastic Doom collection. In the pictures, these wads are tested on slot2 of my pink DS Lite and launched via YSMenu (r4i software) with gbaframe. To my great satisfaction, I notice that the save function, unlike DS Doom (when using vanilla wads), always works perfectly, but it loads from the beginning of the level, anyway keeping weapons and items already collected. Only Doom Earth starts with a texture glitch, when the character looks at the wide horizon (caused by insufficient RAM memory available, I suppose): besides, I couldn't find the path to finish the map. Yesterday I got the new microSD and in the evening I copied them all and I started the test, for now only of the first level for each one.Īs expected smooth gameplay and, except for H.R.2, no slowdown.